S1:E2 - Building community in a virtual world: Moderation tools in VR (Cameron Brown)
Cameron Brown, CCO at Against Gravity, tells us how his team creates a safe and welcoming space in their virtual reality game, Rec Room.
Rec Room is the most popular virtual reality game. It's a social space where you can play dodgeball, ping pong, darts and more with people from all over the world. But when you're inviting everyone to play, how do you make sure that everyone is safe? What happens when a player attacks someone? What does an attack even look like in a virtual world? Cameron Brown, Chief Creative Officer at Against Gravity, the creators of Rec Room, takes us through the world of social virtual reality and shows how they've designed a system to make their game a welcoming place for all.
Show Links
- TwilioQuest (sponsor)
- DevDiscuss (sponsor)
- DevNews (sponsor)
- Career Karma (sponsor)
- Cockroach Labs (sponsor)
- Technical Writer position at CodeNewbie
- Rec Room's Code of Conduct
- Rec Room
- HTC Vive
- Codeland Conf
- Codeland 2019
Cameron Brown
Cameron Brown is co-founder and CCO of Against Gravity, makers of the popular social VR app Rec Room. Cam has worked in video games for over twenty years, and was also a creative director on the Microsoft HoloLens program. He believes the future of computing is social, physical, and very exciting!