703: The Observer Pattern
In this episode of Syntax, Wes and Scott give a high level overview of the observer pattern, what is the observer, what are downsides to too many observers, and more.
Show Notes- 00:25 Welcome
- 01:42 Syntax Brought to you by Sentry
- 02:16 High level overview
- Syntax 694: What’s Up With Angular with Mark Techson
- Godot Engine
- 03:36 What might you observe in game development?
- 06:50 What is the observer?
- 08:11 What are some downsides to too many observers?
- 10:17 IntersectionObserver, MutationObserver, and PerformanceObserver
- 12:25 ResizeObserver
- 13:04 What about addEventListener?
- @BenLesh on Callbacks being faster than observables
- 16:13 Signals are becoming a big thing
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