Creating and selling multiplayer online games
We’re talking with Victor Zhou about the explosion of the .io game genre. We talked through all the details around building and running one of these games, the details behind Victor’s super popular game called Generals — which he eventually sold, and we also covered the economics behind creating and selling one of these games.
We’re talking with Victor Zhou about the explosion of the .io game genre. We talked through all the details around building and running one of these games, the details behind Victor’s super popular game called Generals — which he eventually sold, and we also covered the economics behind creating and selling one of these games.
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Featuring:
- Victor Zhou – Twitter, GitHub, LinkedIn, Website
- Adam Stacoviak – Mastodon, Twitter, GitHub, LinkedIn, Website
- Jerod Santo – Mastodon, Twitter, GitHub, LinkedIn
Show Notes:
When Agar.io came out in 2015, it inspired a new .io game genre that has since exploded in popularity. I experienced the rise of .io games firsthand: I’ve built and sold 2 .io games in the past 3 years.
- How to build a multiplayer (.io) web game - part 1
- How to build a multiplayer (.io) web game - part 2
- Generals
- How I Became a Programmer - My unlikely origin story
- iogames.space
- agar.io
- slither.io
- diep.io
- “kingz.io” was discussed but no longer has a web presence
- Socket.io plays a crucial role in .io games
Something missing or broken? PRs welcome!